


The list of students and the jazz trade article is quite Cheapest WOW Gold full, but I think the final deal of the specific conditions of the may is not necessarily the case.
First of all, clear diablo 3 trading environment. Diablo 3 trading environment can be, the three parallel organization of composition, namely gold auction houses, cash auction houses, players and game NPC deal. Buying gold line and cash transactions line can be thought of as the transaction price completely by both the supply and the demand of the decision to complete market economy, the game suppliers in the deal and will not affect commodity pricing. But have a bit what is worth mentioning, the game can be regard as internal trade in NPC in the monopoly of the oligarchs blizzard for economy, for it has decided to trade the price right. This makes, although blizzard doesn't directly involved in the auction house deal, but it will indirectly by NPC trading market indirect effects of the auction house price certain commodities pricing, that we raise again later.
One, about gold and materials (including possible very very rare material).
Diablo iii, gold and materials are two of the most important demand the biggest resources, in the market can be classified as low-valued consumables, similar to the life of the daily necessities sauce vinegar tea. The characteristics of this commodity demand elasticity is small, the price is not as dramatic changes supply and demand. Because may have been-be it good or bad is the most important source of equipment-one way, a lot of rigid needs to ensure price long-term stability, so will not like the jazz classmate say that manasseh, along with the development of the cultivation and intense rate devaluation.
Another important factor is that the exchange rate between the gold COINS and materials. This may will be a second only to "cash-gold" exchange rate of the important exchange rate. We already know that it cannot long exist in parallel market without risk arbitrage between, between cash and gold of the exchange rate will be Cheap WOW Gold kept stable for a long time. So gold and materials of the exchange rate between the auction houses and cash auction gold between will is consistent, otherwise exist arbitrage.
As for the decision of the exchange rate, we see, gold coin and material of the trading market value is to let the relative surplus gold players and materials of the relative surplus players for resources optimization to achieve a win-win situation. So, the exchange rate will greatly decided in two aspects: first, the player may play to unit time of gold and the ratio of material, such as each play a hours, average output for the K to build a gold coin and materials. Second, the player configuration unit weapons of gold demand with the material ratio averages, such as refining a equipment spent M gold COINS and a material. For each player person needs the type of equipment, need the types of material many factors are a huge difference, but from the whole system can it is stable, the data is statistically significant. Blizzard can set K and the value of the M, two worth gap, one kind of commodity demand will increase, the market will be more active. When K = M, overall volume will be close to the minimum. But even in the bare minimum, due to the difference of individual players can be regarded as the economics of measurement system of random interference item always there, trading market will still relative to other goods active.
Why to want to talk about exchange rate? Because there is no risk arbitrage mechanism decided to gold COINS and cash the exchange rate of the auction house's unification, if gold and materials in the two markets unity between exchange rate, so represents almost all people will only gold trading materials and auction house in gold, and not in cash auction trading. Why? Because of the existence of transaction cost.
The transaction cost is a meaning of the word is very wide, including the cost of the deal, and because of the extra time, and material resources, and so on, in here, we understood in its narrow sense into cost, i.e. a fee on the transaction. As the blizzard himself said, was the intention of the auction house "mainly for Buy WOW Gold the player's trade offers security". Blizzard are very clever, poundage, shelving fee to the introduction of a win-win result. For a player, pay a small fee to ensure the reliability of the deal and fairness, similar to buy insurance, its essence is at risk (such as in the BBS before the fair defrauded risk). This part of the cost of pay blizzard, learn from investment perspective, called "risk premium", that is, in order to avoid the risk of a trade and need to pay the cost of capitalization of measure. For the blizzard, it is very simple calculate to calculate can know, this part of the income can only maintain normal for the auction house technical support costs, even if there is profit, compared with the game itself, is insignificant. Blizzard in the auction house on this one does not seek business value, but the cost of a trade will be the introduction of the regulation effects, this is very important. The auction house is really for a private deal before the part of the compromise, blizzard itself is not encourage diablo cash transaction, but players like to do so only. So transaction costs can be a blizzard inhibit excessive leverage cash transactions.
Once into the transaction cost, things simple, the same items of the same exchange rate, you are willing to pay in cash auction commission shelving fee to trading, or trading in gold auction houses no cost?
Had mentioned above, the huge volume makes the gold COINS and materials trading market close to the full market, at that time, the small difference in price can cause great changes. So I estimate was, gold coin and material trade will be very great, but most of the transactions occurred in gold auction houses and not cash auction houses, you can directly use the rest of the gold and material exchange (is unlikely to exchange with equipment, a material is very, very trouble arduous, 2 it is each equipment was can be broken out of the material, no basic quantitative too big trade value), and do not need to cash in.
And then need to remind is, finally balanced "gold-material" exchange rate, is will be affected by the influence of the trade in NPC in the game, also is the starting mentioned. If for specific each material, in the game to sell to the NPC in price is A, from NPC buy back the price is B, the equilibrium price A
Two, general trading commodities price changes with the random properties of the impact of trade
The essence of diablo is equipment, the value of the transaction is to optimize equipment. The equipment will be to random trade a lot of variables, but in the long run, people are still will WOW Gold have the tendency.
For a simplified example, suppose a gold ordinary ring, random attribute is MAGIC FIND, may make the domain for the [11, 16], and only for integer, that is just 10 kinds of cases. We still don't know here is to point to the random may get the value in the domain is on to the normal distribution or uniform distribution (ruled out the possibility of some abnormal condition, such as a ring of MF, make the 49% is 20, 49% is 10, only 2% is 15, the 15 instead of into the most rare), but this does not affect our analysis. The jazz have pointed out that students ", the same equipment, low attribute value is less than high ability. But this is just on the consumer choice and the psychological items for scarce degrees. Still, this is not the full picture.
Take just example, suppose in the trading market, MF11 ring sell $5, MF20 ring sell $10. This time we don't forget, the making of the system is very important. We assume this ring each make a, cost of materials and the value of money (in cash auction house) for $1, and hypothesis "random" the simplest case, namely the probability evenly distributed, namely every make a, MF = I, I = 11,12,13...... 20, odds is equal. What is this time? First look at MF11 ring, obviously won't someone to buy this time, because you use a dollar material is certain can make the MF at least 11 ring, you would never spend $4. So to the right side? You may spend us $1 is made out of the material MF20 ring, you may also RP sent, make 100 times also make out. In fact, the final deal the result is a related to the expectation and variance of discussion. For a certain properties of the equipment, the player could be measured directly buy and use gold COINS and consumption of materials to create income ratio, and in theory will balance in a in values within range. Higher than the value of, still have trade value, lower than the value, can be completely lost trade value. Along with the development of the game, the value of the equipment and the price will not necessarily change greatly, but to be sure, the equilibrium value will be constantly improved. For example, at the beginning when everybody does not have this ring, MF > 11 of the transaction value, wait until later, all through the FARM and trading basically have MF16 of this ring, the MF16 the following ring lost trade value, and so on. If the scope of trade and quantity is big enough, trading for long enough, we can imagine, finally only close to 20 ring just MF has trade value, and in theory, when we all have a MF20 ring, so even MF20 ring trade value will not have (also is economics say pareto optimality, namely for speaking, all the system to set the optimal solution, continue to change cannot make the better).
Be worth what carry is, the example above data is just a situation, there are likely to be balanced value from the beginning is equal to the highest value of equipment, like that in fact this equipment thoroughly need not trading, unless with the seller market price adjustment. In order to analysis, I don't think general World of Warcraft Gold equipment cash transaction prospects, especially the transaction cost and allows for the existence of added value is not high depreciation fast will not become a commodity trading in the main body of the diablo. As for gold trading, in some time or have the market, but the potential is not the same.
Three, gourmet item transactions
This will diablo iii is the core of the trading system. First I want to emphasize that the blizzard is really interesting, it not only for the player to provide trading platform, and this transaction platform price is not trading platform, but bidding transaction platform, namely the auction. Blizzard's use of the mechanism is instant auction house public bidding auction, is also the most all auction of economic efficiency, but also is the most beneficial to the seller of a kind. This auction can the most effective shows each buyer's reserve price, thus mining goods of surplus value. Not only that, the auction and not the way can provide more price the seller and the buyer wisdom and skills in the show space.
We discuss a very simplified. Suppose you very hard FARM, saved up three 12 gems to sell. You FARM is so hard that the whole server, in addition to you no others have 12 gems. The price of the gem stones in the market P and the supply of N (i.e. scarce degrees) inverse ratio, P = K/N, K as coefficient, K hypothesis is 60. This time, you have two kinds of auction method
First, take out together auction, at this time the average of the gem clinch a deal for P = 60/3 = 20, your income is L = 20 * 3 = 60.
Second, points out three day auction. We assume that the worst, and that is the first day you sell to other people's gem, others the next day on the third day and take them out to sell (that is, a time to circulate on the market is equal to the total number of the stones of you have sold gem + you to sell the total number of total gem). Similar to the first kind of circumstance algorithm, the total income of the first day of gains + = second day of gains + the third day income = 60/1 + 60/2 + 60/3 = 110. The results speak for themselves. In fact, the auction process is gambling process. The above this example is the seller is horizontal and vertical game into the orderly game, the key difference lies in that the information asymmetry. Orderly game, policymakers do not know after before the decision maker's action, can in order to policymakers possible actions Buy Swtor Credits before to reflect. In this example, other people a start don't know you hands were three of 12 stone, only you know, and you know that the market rule, so you can choose to benefit maximization strategy. This is the origin of the excess profit.
This is a very simplified examples, the truth will be much more complex, especially in later period, you can't decided to seller's market, regardless of your baby is more rare. I would like to emphasize that, in such a trading environment, the best material price must not only drop rate and relevant. They will be real seller's market, in addition to its own value, the nominal prices may is also hamstrung by the seller and buyer decision-making mode, demand supply and so on and so on.
There should also be the way, although the corresponding gold and cash in the two markets into its purchasing power is consistent, but as the game development, gold coin inflation is inevitable. This is because even when there are more capital backflow channel, the money supply is not restricted. As long as you play, he has the capital increase, as your gear kept getting good, later of gold will use more and more small, accumulate will more and more. And cash with national regulation, and will not be depreciated. This represents gold-cash exchange rate in the later will increase, so the auction house goods will suffer from supply were increased and virtual currency devaluation two aspects of the relative caused more or less falling dollar. The falling dollar is for all goods to the concept of gold measure, gourmet equipment deal with the majority is cash transaction, so relative stability, depreciation rate less obvious.
Finally want to express my personal to cash the auction house's point of view
If you want to make money in a dark equipment, with very high ultra high people RP, I advise you or don't quote too big hope. Not just because of the existence of the transaction costs and all the goods of the necessity of devaluation. In fact, the new trading mechanism and make the system is to all of the studio is a heavy blow, because it greatly reduced the diablo iii profit rate of sharp (it is popular with the risk of corresponding expected return rate), continue to achieve the same income expensive time will greatly increase. If you are a man, gold auction houses can to good use, is not only the Cheap Swtor Credits material, and the exchange of equipment is very good choice, but the cash auction houses or don't touch, buy the first, there is the back of the infinite time, people are so. You too not possible from inside the buying and selling of the gain long-term returns, although have, also can only be for low-income groups, the final results are often or throw money. Now discuss collector's edition is expensive or not, when the time comes in the auction house imperceptible take out a big... Except a few rich the second generation, everyone still enjoy the fun of the game itself ~
The RIFT: Lana's god domain "(hereinafter referred to as, RIFT) of the 1.5 patch is scheduled for the end of this month online. The community manager Elrar RIFT today in the official BBS loosed the new patch for a large amount of information, reveal the many players can look forward to the new characteristics.
First of all, the 1.5 patch prepared Planar Attunement system. This system is a level 50 players continue to improve the role and ready to, through the system, players can from those who provide experience value activities get coordination experience, when coordinate to a certain level experience, will give players coordinate Cheapest Swtor Credits points, the allocation to coordinate tree (six tree choose a) can give his role to gain more advantages.
The crack of
In addition, will also come to the game is "Telara Chronicles" copy, this is the single or double supply copies to those who have just to 50 players experience. For more big challenge for the players, and making the group have also prepared copies of master mode, than the t2 experts mode will be more difficult. Of course, the hard natural a high rate of return, such as would have Marks of Ascension, and can be used to buy the equipment t1 group.
PVP part, introduce a reward system. In a particular target player will reap the rewards, such as a first kill, continuous killed a large number of enemies, or eradicate the enemy forces, WOW Honor Points and so on.

